Great visuals/audio, but glitchy, general gameplay
Visuals: I have to say, the visuals were excellent, especially at the startup screen. The silhouette theme was very appealing and the backgrounds looked very professional. The cutscenes were exciting to watch; I found them intense and realistic. Very good with these. 9/10
Audio - SFX: The sound effects were just the general sword sounds you get on many other Flash games/movies, and they served their purpose, but the voices were what really grabbed my attention. They were absolutely brilliant. I don't think I've ever seen a Flash game that put so much effort and emotion into the voices. The first scene was the best for voices, because I was blown away by how well the man's rage was expressed. I felt that the voices were perfect. 10/10
Audio - BGM: The music used was also good, and fit the scenario of the game well, but the songs during the levels got a bit annoying due to the loud percussion. At the start of the second set of stages (where the song changes), I heard the mysterious beginning of the song, drawing me into the atmosphere, until I recognized the beat of the song coming, leading to the same old techno percussion I had been hearing before. Apart from that, the music was very varied and suited the theme of the visuals well. The boss batlle music was intense and was good to hear while you're battling it out, and the loud percussion was absolutely appropriate! 9/10
Gameplay: The general "slash 'em up" gameplay, along with walljumping, nothing too special. That by itself is fine, but when paired with the tonne of glitches and inconveniences, the game started to get frustrating due to the fact that some of the causes of my deaths were entirely the game's fault. The main thing was the camera. It functioned fine, but the problem was that it was zoomed in way too far, which frequently hid death pits and platforms below, leaving me to take a wild guess of where to jump next, usually resulting in a miss, killing me. The same issue with the red orbs when you try to grab them all when you jump down the narrow passages. Because the camera doesn't zoom out or look down, you have no way of knowing where the next red orb is going to be. Also, when I landed, I was suddenly surrounded by enemies without warning and proceeded to beat me to death, once again, due to the camera not being consistent enough with showing you what's below you.
The other slight issue was with collision detection at the platforms and walljumping areas, but I can't really pick out an example, but basically, I fell a lot of times where I shouldn't have.
Something else I just remembered: The King's special-blue-lightning-out-of-the-gro und attack is glitchy as well. When I got hit by one, I was sent flying back, as normal, but as soon I landed, instead of just hitting the ground and lying there, I somehow slid to the left at quite a high speed, which most certainly made contact with another lightning bolt, sending me flying back, then sliding to the left again as I landed, creating an unfair combo which, in total, took about half of my health bar from me, which then killed me. The sliding thing should not happen. I mean, it never happened any other time I landed.
Oh, and the game itself was rather easy.
Because of these glitches, I could never take it upon myself to go through all of the frustration and stress just to get the no-deaths and collect-all-red-orbs medals. 3/10
Overall: The mediocre, frustrating gameplay balances out the excellent graphics and sounds, but it was still sort of fun to play while it lasted. 6/10